
Carcassonne Vanguard. An unofficial expansion to Carcassonne created by Jonathan Wu and illustrated by Jeremy Chambers
Download the expansion at BoardGameGeek by clicking here.
Carcassonne Vanguard is a an unofficial expansion for Carcassonne that works without any additional map tiles. Instead, Vanguard tiles are introduced to give players different strengths and weaknesses at the beginning of the game. BoardGameGeek user Jonathan Wu was inspired by Magic: the Gathering Vanguard, when creating this design. Note: The 'Vanguard' is not play-tested and may be unbalanced. Jonathan Wu welcomes comments and suggestions. To comment, please go to the Carcassone Vanguard thread on BoardGameGeek. The Vanguard tiles have been illustrated by Jeremy Chambers.
Rules
- Before the game is started, set aside all Vanguard tiles, put them face down and shuffle.
- Each player picks a Vanguard tile and puts it face up in front of him.
- The Vanguard's abilities will affect the owner until the end of the game.
1) Mastermind
- When the game begins, draw 2 extra tiles and keep them in your hand face down.
- When you draw a tile, put it into your hand. Choose one from your hand to play.
- Your builder counts as a meeple (i.e., no extra turn is gained)
- If the tile pool has no tile after your draw, at the end of that turn, put the tiles in your hand to the pool.
2) City Constructor
- All Knights you controlled also count as a builder.
- Additional Builder in your city has no extra effect
3) Road Constructor
- All Thieves you controlled also count as a builder.
- Additional Builder on your road has no extra effect
4) City Master
- The score for cities completed by you is doubled.
- You may not put a Builder on your cities
- You get 2/3 of the scores for roads you completed
- Number of meeples reduced by 2
5) Road Master
- The score for roads completed by you is doubled.
- You may not put a Builder on your roads
- You get 2/3 of the scores for cities you completed
- Number of meeples reduced by 2
6) Archbishop
- For each cloister you completed, get 6 bonus points
- For each cloister completed by other players, you gain 3 points
- During your turn, before drawing a tile, you may place a monk in any incomplete, empty cloister instead of drawing a tile.
- You get 2/3 of the scores for cities and roads you completed
- You may put a Builder next to the cloister you owned. In the forthcoming turns, if you place a tile next to your cloister with a builder next to it, you have an extra turn for once. If the cloister is complete, the builder is returned to your pool.
7) Master Farmer
- (Under 3rd Edition Farm Rules) At the beginning of your turn, if any farm you own is complete, you get 5 bonus points and the points for each city adjacent to the field. Then, return the farmers of that field to owner's hand. (Notes: A Players may not put a farmer to a completed farm using Magic Gate)
Note: A completed farm means the farm is surrounded by roads or cities tiles completely, with no 'holes' inside the field.
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