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Storehouses and Paths - Unofficial Carcassonne expansion

carcassonne_storehouse.jpg
Storehouse tile - Carcassonne: Storehouses and Paths. An unofficial expansion to Carcassonne designed and illustrated by Jeremy Chambers. Carcassonne is designed by Klaus-Jürgen Wrede and published by Hans im Glück.

Download Carcassonne: Storehouses and Paths at BoardGameGeek by clicking here

Carcassonne: Storehouses and Paths in an unofficial expansion to Carcassonne. This expansion introduces 15 new tiles in addition to the basic game and two new mechanics. Storehouses will allow players to counter-balance strategies that are based around farm scoring. Paths will increase scoring for roads that are sometimes considered to be a "bad tile draw". Please find the detailed rules below.

Storehouses
Some of the cities are tired of the price gouging of local farmers and have built storehouses to combat this. If a city has a storehouse in it, it does not need the neighboring farm to feed it. In short, when counting farming points this city doesn’t give any points.

carcassonne_paths.jpg

Paths
Not all of Carcassonne has been completely fixed in the transportation department. Paths are similar to roads except they are dirt and/or mud. Paths do not necessarily have to end at a destination either. It is possible for a path to end in a field. Also, some paths are in the process of being renovated into completed roads and just aren’t finished yet.


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Paths that become roads on one tile (they can’t connect to a road on a separate tile) are scored the same as the road.


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If there is a path, you may end the path by placing a field tile next to it. If a path ends in a field (on either end) it is scored at 1 point per tile.

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If a path ends at a natural barrier (trees or farmhouse) it is complete and is scored at 2 points per tile.

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